Homeโ€บGamingโ€บQuiz

Build Your Dream Game and We'll Reveal Your Player Type

๐Ÿ› ๏ธ Gamingโฑ 2 min7 questions
Build Your Dream Game and We'll Reveal Your Player Type

Design choices are honest in ways that words rarely are. Ask someone to describe themselves and you get a rehearsed answer; hand them a blank game world and full creative control, and the truth comes pouring out through every menu, mechanic, and boss fight they choose.

So today, you are the developer. Budget: unlimited. Deadline: none. Build the game of your dreams from the ground up, one decision at a time, and I will read those decisions the way a coach reads game tape. By the final question, your true player type will be standing in the open.

1/7
First decision: what kind of world are you building?
2/7
Your game needs one core mechanic. Which do you code first?
3/7
How hard is your game, on purpose?
4/7
A playtester found a hidden cave you never designed. Your reaction?
5/7
Pick the sidekick character who follows the player everywhere.
6/7
What does the endgame look like once the story wraps?
7/7
Final call โ€” the reward on the last screen of the credits isโ€ฆ

See every possible result for this quiz and what each one means โ†’

Bartle's four suits

The habit of sorting players into types has a traceable origin. In 1996 Richard Bartle, co-author of one of the first multi-user dungeons, published an essay called Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs, distilled from a long-running mailing list argument about what people actually wanted from those worlds. He drew two axes, acting against interacting and an interest in the world against an interest in other players, producing four quadrants: achievers, explorers, socialisers and killers. The card suits in the title were his shorthand: diamonds for the achievers hunting treasure, spades for the explorers digging at the world, hearts for the socialisers, and clubs for the players who enjoy hitting other people with them. He later stretched the scheme to eight by adding an axis for whether a player's motives were deliberate or unexamined.

Where the four boxes creak

The model was never offered as a personality test, and its author has said so repeatedly. It described the populations of text-based worlds in the mid-1990s and the way those groups held each other in balance, which is a claim about ecosystems rather than about individuals. Survey research that followed, notably Nick Yee's factor analyses of online players, found something less tidy: motivations behave as overlapping dimensions nearly everyone holds in some measure, shifting with mood, game and company. A result of this kind is therefore vocabulary for a preference, not a verdict on a person, and half the pleasure lies in the friend insisting you were filed wrongly.

Building it for real is closer than it looks

The dream-game questionnaire sits one short step from an actual prototype. Capable engines cost nothing to start with, art and audio can be licensed cheaply, and digital storefronts removed the need for a publisher to agree that an idea deserves shelf space. Game jams did more than anything to shorten the distance: events such as Ludum Dare and the Global Game Jam ask people to ship something playable inside a weekend, which is long enough to test one mechanic and far too short for perfectionism. A number of well-regarded independent releases began as jam entries somebody refused to abandon. The hard part was never the toolset anyway; it is scoping an idea down to something a small team can actually finish, which is why cutting the second world is the advice first-time developers hear most often.

โœจ

More quizzes to try

The Hole That Ate the City โ€” Could You Beat It?
GamingThe Hole That Ate the City โ€” Could You Beat It?2 min ยท 7 questionsPlay
The Giant Runner Gauntlet: Pick the Right Gates or Wipe Out
GamingThe Giant Runner Gauntlet: Pick the Right Gates or Wipe Out2 min ยท 7 questionsPlay
What Does Your Blocky Avatar Say About the Real You?
GamingWhat Does Your Blocky Avatar Say About the Real You?2 min ยท 7 questionsPlay
Free Coins Just Dropped โ€” Your First Move Exposes Your Player Type
GamingFree Coins Just Dropped โ€” Your First Move Exposes Your Player Type2 min ยท 7 questionsPlay
Can You Guess What the Little Guy Is Building?
Just for FunCan You Guess What the Little Guy Is Building?2 min ยท 7 questionsPlay
Could You Guide This Baby Penguin Through the Impossible Maze?
Just for FunCould You Guide This Baby Penguin Through the Impossible Maze?2 min ยท 7 questionsPlay
Almost Nobody Clears Level 3 โ€” How Far Will You Get?
Just for FunAlmost Nobody Clears Level 3 โ€” How Far Will You Get?2 min ยท 7 questionsPlay
Only the Sharpest Eyes Beat This Fruit-Linking Puzzle
Brain TeasersOnly the Sharpest Eyes Beat This Fruit-Linking Puzzle2 min ยท 7 questionsPlay